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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Chad Wylder
Native Freshfood Minmatar Republic
22
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Posted - 2014.12.28 03:56:15 -
[1] - Quote
Would it be possible to remove rig skills from the "Skills required" list for ships, since rigs no longer require skills to be fit?
Great program btw, thank you for all the work you continue to put into it. |

Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2014.12.28 14:35:07 -
[2] - Quote
Kain Keiley wrote:I'm running into an issue where my CPU/PG usage doesn't change according to the fitting I have online. In example, I have a Hunter Proteus fit that cannot online all of it's high slots without being well over on CPU, but offlining the expanded probe launcher should be adequate to make the fitting work. When I toggle online/offline however, the fitting never changes. Screenshots below: http://puu.sh/dMiXz/cf9cceadeb.png - Online http://puu.sh/dMiYg/ee8629452b.png - Offline Uninstalling and re-installing has failed to fix the issue. You're not actually putting the module offline, you're just telling Pyfa that the module isn't currently active (so it's not cycling, but it's still online.)
In order to put a module offline, hold ctrl and then left-click the checkmark next to the module. (assuming you're using windows)
[Edit] And yeah, passive modules you can turn offline by just left-clicking, but any module that can be activated needs to use ctrl. (You'll know a module is offline when you see a red X next to it in Pyfa.) |

Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2015.01.03 14:36:09 -
[3] - Quote
Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list) |
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